static const u8 sNoneDescription[] = _("无特性");
static const u8 sStenchDescription[] = _("降低野生宝可梦出现概率");
static const u8 sDrizzleDescription[] = _("出场时下雨");
static const u8 sSpeedBoostDescription[] = _("速度在对战中逐渐提升");
static const u8 sBattleArmorDescription[] = _("免受命中要害的攻击");
static const u8 sSturdyDescription[] = _("不受一击必杀绝招攻击");
static const u8 sDampDescription[] = _("阻止发动自爆类型绝招");
static const u8 sLimberDescription[] = _("免疫麻痹状态");
static const u8 sSandVeilDescription[] = _("沙暴时闪避率提高");
static const u8 sStaticDescription[] = _("近身攻击对手可能麻痹");
static const u8 sVoltAbsorbDescription[] = _("受电系招式攻击时回复自身");
static const u8 sWaterAbsorbDescription[] = _("受水系招式攻击时回复自身");
static const u8 sObliviousDescription[] = _("免疫着迷和挑衅");
static const u8 sCloudNineDescription[] = _("任何天气的影响都会消失");
static const u8 sCompoundEyesDescription[] = _("招式的命中率提高");
static const u8 sInsomniaDescription[] = _("免疫睡眠状态");
static const u8 sColorChangeDescription[] = _("变为对手招式的系");
static const u8 sImmunityDescription[] = _("不会中毒");
static const u8 sFlashFireDescription[] = _("受火系招式攻击时火系威力提升");
static const u8 sShieldDustDescription[] = _("不受招式追加效果影响");
static const u8 sOwnTempoDescription[] = _("不会变为混乱状态");
static const u8 sSuctionCupsDescription[] = _("替换宝可梦的招式和道具无效");
static const u8 sIntimidateDescription[] = _("出场时降低对手的攻击");
static const u8 sShadowTagDescription[] = _("踩住对手影子使其无法逃走");
static const u8 sRoughSkinDescription[] = _("伤害近身的对手");
static const u8 sWonderGuardDescription[] = _("只受效果拔群绝招的攻击");
static const u8 sLevitateDescription[] = _("不受地面系招式的攻击");
static const u8 sEffectSporeDescription[] = _("受到攻击时给予对手异常状态");
static const u8 sSynchronizeDescription[] = _("将自己的状态传染给对手");
static const u8 sClearBodyDescription[] = _("不会降低能力");
static const u8 sNaturalCureDescription[] = _("在收回后自动解除异常状态");
static const u8 sLightningRodDescription[] = _("受电系招式攻击时提升特攻");
static const u8 sSereneGraceDescription[] = _("招式的追加效果容易出现");
static const u8 sSwiftSwimDescription[] = _("下雨时速度提高");
static const u8 sChlorophyllDescription[] = _("晴朗时速度提高");
static const u8 sIlluminateDescription[] = _("容易遇到野生宝可梦");
static const u8 sTraceDescription[] = _("变为与对手相同的特性");
static const u8 sHugePowerDescription[] = _("物理攻击的威力翻倍");
static const u8 sPoisonPointDescription[] = _("近身时对手可能中毒");
static const u8 sInnerFocusDescription[] = _("不会畏缩");
static const u8 sMagmaArmorDescription[] = _("不会变为冰冻状态");
static const u8 sWaterVeilDescription[] = _("不会变为灼伤状态");
static const u8 sMagnetPullDescription[] = _("使钢系宝可梦无法逃走");
static const u8 sSoundproofDescription[] = _("不受声音招式的攻击");
static const u8 sRainDishDescription[] = _("下雨天气时缓缓回复HP");
static const u8 sSandStreamDescription[] = _("出场时把天气变为沙暴");
static const u8 sPressureDescription[] = _("增加对手PP消耗");
static const u8 sThickFatDescription[] = _("火系和冰系招式伤害减半");
static const u8 sEarlyBirdDescription[] = _("变为睡眠状态也能提早醒来");
static const u8 sFlameBodyDescription[] = _("近身时对手可能灼伤");
static const u8 sRunAwayDescription[] = _("一定能从野生宝可梦那儿逃走");
static const u8 sKeenEyeDescription[] = _("命中率不会被降低");
static const u8 sHyperCutterDescription[] = _("不会被对手降低攻击");
static const u8 sPickupDescription[] = _("有时会捡来道具");
static const u8 sTruantDescription[] = _("使出招式下一回合就会休息");
static const u8 sHustleDescription[] = _("攻击变高但命中率会降低");
static const u8 sCuteCharmDescription[] = _("近身时对手可能着迷");
static const u8 sPlusDescription[] = _("同伴负电特性特攻提升");
static const u8 sMinusDescription[] = _("同伴正电特性特攻提升");
static const u8 sForecastDescription[] = _("受天气的影响改变形态");
static const u8 sStickyHoldDescription[] = _("不会被对手夺走道具");
static const u8 sShedSkinDescription[] = _("有时会治愈异常状态");
static const u8 sGutsDescription[] = _("异常状态攻击提高");
static const u8 sMarvelScaleDescription[] = _("异常状态防御提高");
static const u8 sLiquidOozeDescription[] = _("受吸收类绝招时伤害对手");
static const u8 sOvergrowDescription[] = _("体力不足时提升草系技能威力");
static const u8 sBlazeDescription[] = _("体力不足时提升火系技能威力");
static const u8 sTorrentDescription[] = _("体力不足时提升水系技能威力");
static const u8 sSwarmDescription[] = _("体力不足时提升虫系技能威力");
static const u8 sRockHeadDescription[] = _("不受反作用力的招式伤害");
static const u8 sDroughtDescription[] = _("出场时将天气变为晴朗");
static const u8 sArenaTrapDescription[] = _("对手无法逃走");
static const u8 sVitalSpiritDescription[] = _("不会变为睡眠状态");
static const u8 sWhiteSmokeDescription[] = _("不会被对手降低能力");
static const u8 sPurePowerDescription[] = _("物理攻击的威力翻倍");
static const u8 sShellArmorDescription[] = _("不会被击中要害");
static const u8 sAirLockDescription[] = _("所有天气的影响消失");
static const u8 sTangledFeetDescription[] = _("混乱状态时闪避率会提高");
static const u8 sMotorDriveDescription[] = _("受电系招式攻击时提升速度");
static const u8 sRivalryDescription[] = _("面对异性变弱，面对同性变强");
static const u8 sSteadfastDescription[] = _("每次畏缩时速度也会提高");
static const u8 sSnowCloakDescription[] = _("冰雹天气时闪避率会提高");
static const u8 sGluttonyDescription[] = _("能更早的吃下树果");
static const u8 sAngerPointDescription[] = _("要害被击中时攻击力变为最大");
static const u8 sUnburdenDescription[] = _("失去持有道具时速度会提高");
static const u8 sHeatproofDescription[] = _("火系招式威力减半");
static const u8 sSimpleDescription[] = _("能力变化会变为平时的2倍");
static const u8 sDrySkinDescription[] = _("雨天时恢复HP，晴天时减少HP");
static const u8 sDownloadDescription[] = _("根据对手能力提高攻击或特攻");
static const u8 sIronFistDescription[] = _("拳类招式的威力提高");
static const u8 sPoisonHealDescription[] = _("中毒状态下每回合恢复HP");
static const u8 sAdaptabilityDescription[] = _("与自身同系的招式威力会提高");
static const u8 sSkillLinkDescription[] = _("连续招式总是能使出5次");
static const u8 sHydrationDescription[] = _("下雨天气时异常状态会消失");
static const u8 sSolarPowerDescription[] = _("晴天特攻提高但每回合减HP");
static const u8 sQuickFeetDescription[] = _("异常状态时速度会提高");
static const u8 sNormalizeDescription[] = _("技能变为一般系威力少量提高");
static const u8 sSniperDescription[] = _("击中要害时威力会变强");
static const u8 sMagicGuardDescription[] = _("不受攻击以外的伤害");
static const u8 sNoGuardDescription[] = _("双方招式都必定击中");
static const u8 sStallDescription[] = _("招式顺序必定会变为最后");
static const u8 sTechnicianDescription[] = _("低威力招式威力提高");
static const u8 sLeafGuardDescription[] = _("晴朗天气时不会变为异常状态");
static const u8 sKlutzDescription[] = _("无法使用持有的道具");
static const u8 sMoldBreakerDescription[] = _("不受对手特性的干扰");
static const u8 sSuperLuckDescription[] = _("攻击容易击中要害");
static const u8 sAftermathDescription[] = _("变为濒死时近身对手受到伤害");
static const u8 sAnticipationDescription[] = _("可以察觉到对手拥有的危险招式");
static const u8 sForewarnDescription[] = _("出场时只读取对手拥有的招式");
static const u8 sUnawareDescription[] = _("无视对手能力变化进行攻击");
static const u8 sTintedLensDescription[] = _("效果不好的招式以通常威力使出");
static const u8 sFilterDescription[] = _("受效果绝佳攻击时减弱其威力");
static const u8 sSlowStartDescription[] = _("5回合内攻击和速度减半");
static const u8 sScrappyDescription[] = _("可以击中鬼系宝可梦");
static const u8 sStormDrainDescription[] = _("吸收水系招式并恢复HP");
static const u8 sIceBodyDescription[] = _("冰雹天气时会缓缓回复HP");
static const u8 sSnowWarningDescription[] = _("出场时会将天气变为冰雹");
static const u8 sHoneyGatherDescription[] = _("战斗结束时有时会捡来甜甜蜜");
static const u8 sFriskDescription[] = _("出场时察觉对手的持有物");
static const u8 sRecklessDescription[] = _("反作用力受伤的招式威力提高");
static const u8 sMultitypeDescription[] = _("系根据持有的石板而改变");
static const u8 sFlowerGiftDescription[] = _("晴朗时自己与同伴攻击和特防提高");
static const u8 sBadDreamsDescription[] = _("每回合给予睡眠状态对手伤害");
static const u8 sPickpocketDescription[] = _("盗取接触到自己的对手的道具");
static const u8 sSheerForceDescription[] = _("招式追加效果消失且威力提升");
static const u8 sContraryDescription[] = _("逆转能力的变化");
static const u8 sUnnerveDescription[] = _("使对手无法食用树果");
static const u8 sDefiantDescription[] = _("能力被降低时攻击大幅提高");
static const u8 sDefeatistDescription[] = _("HP减半时攻击和特攻会减半");
static const u8 sCursedBodyDescription[] = _("对手招式可能变为定身法状态");
static const u8 sHealerDescription[] = _("有时会治愈异常状态的同伴");
static const u8 sFriendGuardDescription[] = _("减少我方的伤害");
static const u8 sWeakArmorDescription[] = _("受物理伤害防御降低，速度提高");
static const u8 sHeavyMetalDescription[] = _("自身的重量翻倍");
static const u8 sLightMetalDescription[] = _("自身的重量会减半");
static const u8 sMultiscaleDescription[] = _("HP全满时受到伤害变少");
static const u8 sToxicBoostDescription[] = _("变为中毒状态时物理招式威力提高");
static const u8 sFlareBoostDescription[] = _("变为灼伤状态时特殊招式威力提高");
static const u8 sHarvestDescription[] = _("多次制作出已被使用掉的树果");
static const u8 sTelepathyDescription[] = _("读取我方的攻击并闪避其招式伤害");
static const u8 sMoodyDescription[] = _("某项能力大幅提高而某项降低");
static const u8 sOvercoatDescription[] = _("不受沙暴或冰雹和粉末类招式伤害");
static const u8 sBigPecksDescription[] = _("不会受到防御降低的效果");
static const u8 sSandRushDescription[] = _("沙暴天气时速度会提高");
static const u8 sWonderSkinDescription[] = _("不易受到变化招式攻击");
static const u8 sAnalyticDescription[] = _("后发招式的威力会提高");
static const u8 sIllusionDescription[] = _("假扮成同行队伍中最后一只出场");
static const u8 sImposterDescription[] = _("变身为当前面对的宝可梦");
static const u8 sInfiltratorDescription[] = _("穿透对手的壁障或替身进行攻击");
static const u8 sMummyDescription[] = _("被对手接触到后将对手变为木乃伊");
static const u8 sMoxieDescription[] = _("打倒对手攻击会提高");
static const u8 sJustifiedDescription[] = _("受恶系招式攻击攻击会提高");
static const u8 sRattledDescription[] = _("受恶，幽灵和虫系攻击会速度提高");
static const u8 sMagicBounceDescription[] = _("不受变化招式影响并将其反弹");
static const u8 sSapSipperDescription[] = _("受到草系招式攻击时提高攻击");
static const u8 sPranksterDescription[] = _("可以率先使出变化招式");
static const u8 sSandForceDescription[] = _("沙暴下岩石，地面和钢系威力提高");
static const u8 sZenModeDescription[] = _("HP变为一半以下时样子改变");
static const u8 sVictoryStarDescription[] = _("自己和同伴的命中率提高");
static const u8 sAromaVeilDescription[] = _("可以防住心灵攻击");
static const u8 sFlowerVeilDescription[] = _("草系宝可梦不会进入异常状态");
static const u8 sCheekPouchDescription[] = _("食用树果都会回血");
static const u8 sProteanDescription[] = _("变为与使出招式相同的系");
static const u8 sFurCoatDescription[] = _("对手物理伤害减半");
static const u8 sBulletproofDescription[] = _("防住对手的球和弹类招式");
static const u8 sCompetitiveDescription[] = _("能力被降低时特攻大幅提高");
static const u8 sStrongJawDescription[] = _("啃咬类招式的威力会提高");
static const u8 sRefrigerateDescription[] = _("一般系招式变为冰系且威力提高");
static const u8 sSweetVeilDescription[] = _("我方不会变为睡眠状态");
static const u8 sStanceChangeDescription[] = _("战斗中会转变形态");
static const u8 sGaleWingsDescription[] = _("hp全满时飞行系招式可以率先使出");
static const u8 sMegaLauncherDescription[] = _("波动和波导类招式威力提高");
static const u8 sGrassPeltDescription[] = _("在青草场地时防御会提高");
static const u8 sSymbiosisDescription[] = _("同伴用道具时把自己道具给同伴");
static const u8 sToughClawsDescription[] = _("接触到对手的招式威力会提高");
static const u8 sPixilateDescription[] = _("一般系招式变为妖精系且威力提高");
static const u8 sGooeyDescription[] = _("降低近身对手速度");
static const u8 sAerilateDescription[] = _("一般系招式变为飞行系且威力提高");
static const u8 sParentalBondDescription[] = _("可以攻击2次");
static const u8 sDarkAuraDescription[] = _("全体的恶系招式变强");
static const u8 sFairyAuraDescription[] = _("全体的妖精系招式变强");
static const u8 sAuraBreakDescription[] = _("让气场效果逆转，降低威力");
static const u8 sPrimordialSeaDescription[] = _("变为不受火系攻击的天气");
static const u8 sDesolateLandDescription[] = _("变为不受水系攻击的天气");
static const u8 sDeltaStreamDescription[] = _("变为令飞行系弱点消失的天气");
static const u8 sStaminaDescription[] = _("受到攻击时防御提高");
static const u8 sWimpOutDescription[] = _("hp变为一半时退回同行队伍中");
static const u8 sWaterCompactionDescription[] = _("受水系攻击时防御大幅提高");
static const u8 sMercilessDescription[] = _("攻击中毒对手时必定击中要害");
static const u8 sShieldsDownDescription[] = _("hp变为一半时变得有攻击性");
static const u8 sStakeoutDescription[] = _("对替换出场的对手造成2倍伤害");
static const u8 sWaterBubbleDescription[] = _("降低火系威力，不会灼伤");
static const u8 sSteelworkerDescription[] = _("钢系的招式威力会提高");
static const u8 sBerserkDescription[] = _("hp变为一半时特攻会提高");
static const u8 sSlushRushDescription[] = _("冰雹天气时速度会提高");
static const u8 sLongReachDescription[] = _("近身技能无需接触对手");
static const u8 sLiquidVoiceDescription[] = _("所有的声音招式变为水系");
static const u8 sTriageDescription[] = _("可以率先使出回复招式");
static const u8 sGalvanizeDescription[] = _("一般系招式变为电系且威力提高");
static const u8 sSurgeSurferDescription[] = _("电气场地时速度变为2倍");
static const u8 sSchoolingDescription[] = _("hp多的时候会聚起来变强");
static const u8 sDisguiseDescription[] = _("可以防住1次攻击");
static const u8 sBattleBondDescription[] = _("打倒对手后进行牵绊变身");
static const u8 sPowerConstructDescription[] = _("hp变为一半时变为完全体形态");
static const u8 sCorrosionDescription[] = _("使钢和毒系宝可梦也中毒");
static const u8 sComatoseDescription[] = _("绝对不会醒来");
static const u8 sQueenlyMajestyDescription[] = _("使对手无法使出先制招式");
static const u8 sInnardsOutDescription[] = _("被打倒时给予hp剩余量的伤害");
static const u8 sDancerDescription[] = _("跟随其他精灵使用跳舞招式");
static const u8 sBatteryDescription[] = _("提高我方的特殊招式威力");
static const u8 sFluffyDescription[] = _("接触类伤害减半，火系伤害翻倍");
static const u8 sSoulHeartDescription[] = _("每次变为濒死状态时特攻会提高");
static const u8 sTanglingHairDescription[] = _("降低近身对手速度");
static const u8 sReceiverDescription[] = _("继承被打倒同伴特性");
static const u8 sBeastBoostDescription[] = _("打倒对手时最高的那项能力提高");
static const u8 sRKSSystemDescription[] = _("根据持有的存储碟改变属性");
static const u8 sElectricSurgeDescription[] = _("出场时布下电气场地");
static const u8 sPsychicSurgeDescription[] = _("出场时布下精神场地");
static const u8 sMistySurgeDescription[] = _("出场时布下薄雾场地");
static const u8 sGrassySurgeDescription[] = _("出场时布下青草场地");
static const u8 sFullMetalBodyDescription[] = _("不会被降低能力");
static const u8 sNeuroforceDescription[] = _("效果绝佳的攻击威力变强");
static const u8 sIntrepidSwordDescription[] = _("出场时攻击提高");
static const u8 sDauntlessShieldDescription[] = _("出场时防御提高");
static const u8 sLiberoDescription[] = _("变为与使出招式相同的属性");
static const u8 sBallFetchDescription[] = _("拾取捕捉失败的精灵球");
static const u8 sCottonDownDescription[] = _("受攻击后降低其他宝可梦速度");
static const u8 sPropellerTailDescription[] = _("无视吸引对手招式效果");
static const u8 sMirrorArmorDescription[] = _("只反弹自己受到的能力降低效果");
static const u8 sGulpMissileDescription[] = _("若受到伤害吐出猎物攻击");
static const u8 sStalwartDescription[] = _("无视吸引对手招式效果");
static const u8 sSteamEngineDescription[] = _("受水或火系攻击时速度巨幅提高");
static const u8 sPunkRockDescription[] = _("声音招式威力提高，受声音招式伤害减半");
static const u8 sSandSpitDescription[] = _("受到攻击时刮起沙暴");
static const u8 sIceScalesDescription[] = _("受到的特殊攻击伤害减半");
static const u8 sRipenDescription[] = _("树果效果变为2倍");
static const u8 sIceFaceDescription[] = _("头部的冰代替自己承受物理攻击");
static const u8 sPowerSpotDescription[] = _("处在相邻位置时招式威力提高");
static const u8 sMimicryDescription[] = _("宝可梦属性根据场地变化");
static const u8 sScreenCleanerDescription[] = _("出场时墙类效果消失");
static const u8 sSteelySpiritDescription[] = _("我方的钢系攻击威力会提高");
static const u8 sPerishBodyDescription[] = _("受接触招式攻击3回合后濒死");
static const u8 sWanderingSpiritDescription[] = _("与近身对手互换特性");
static const u8 sGorillaTacticsDescription[] = _("攻击提高但只能使出最初所选招式");
static const u8 sNeutralizingGasDescription[] = _("令宝可梦特性失效");
static const u8 sPastelVeilDescription[] = _("自己和同伴都不会中毒");
static const u8 sHungerSwitchDescription[] = _("每回合结束时会改变样子");;
static const u8 sQuickDrawDescription[] = _("有时能比对手先一步行动");
static const u8 sUnseenFistDescription[] = _("近身时无视守护效果");
static const u8 sCuriousMedicineDescription[] = _("出场时将我方的能力变化复原");
static const u8 sTransistorDescription[] = _("电系的招式威力提高");
static const u8 sDragonsMawDescription[] = _("龙系的招式威力提高");
static const u8 sChillingNeighDescription[] = _("打倒对手时提高攻击");
static const u8 sGrimNeighDescription[] = _("打倒对手时提高特攻");
static const u8 sAsOneIceRiderDescription[] = _("兼备紧张感和苍白嘶鸣");
static const u8 sAsOneShadowRiderDescription[] = _("兼备紧张感和漆黑嘶鸣");
static const u8 sSeedSowerDescription[] = _("受到攻击时将脚下变成青草场地");
static const u8 sSecondHPDescription[] = _("每场战斗有一次复活机会");
static const u8 sSuperSpeedDescription[] = _("出场时速度上升六级");
static const u8 sLingeringAromaDescription[] = _("被对手接触后会沾上对手");
static const u8 sThermalExchangeDescription[] = _("受火系伤害攻击上升");
static const u8 sAngerShellDescription[] = _("HP变为一半时生气");
static const u8 sPurifyingSaltDescription[] = _("不进入异常状态,幽灵系伤害减半");
static const u8 sWellBakedBodyDescription[] = _("免疫火，被火攻击防御提升");
static const u8 sWindRiderDescription[] = _("被风的招式打中提升攻击");
static const u8 sGuardDogDescription[] = _("受到威吓攻击提高");
static const u8 sRockyPayloadDescription[] = _("岩石系威力提高");
static const u8 sWindPowerDescription[] = _("被风的招式影响时充电");
static const u8 sZeroToHeroDescription[] = _("回到队伍变成全能状态");
static const u8 sCommanderDescription[] = _("吃吼霸在场时发号施令");
static const u8 sElectromorphosisDescription[] = _("受到伤害充电");
static const u8 sProtosynthesisDescription[] = _("晴天提升能力");
static const u8 sQuarkDriveDescription[] = _("电气场地上提升能力");
static const u8 sGoodAsGoldDescription[] = _("不受变化类招式影响");
static const u8 sVesselOfRuinDescription[] = _("降低除自己外宝可梦特攻");
static const u8 sSwordOfRuinDescription[] = _("降低除自己外宝可梦防御");
static const u8 sTabletsOfRuinDescription[] = _("降低除自己外宝可梦攻击");
static const u8 sBeadsOfRuinDescription[] = _("降低除自己外宝可梦特防");
static const u8 sOrichalcumPulseDescription[] = _("出场晴天，日照时提升攻击");
static const u8 sHadronEngineDescription[] = _("出场电气场地,场地里提升特攻");
static const u8 sOpportunistDescription[] = _("对手能力提高,自己也提高");
static const u8 sCudChewDescription[] = _("树果触发两次");
static const u8 sSharpnessDescription[] = _("切割类招式提高");
static const u8 sSupremeOverlordDescription[] = _("被打倒的同伴越多越强");
static const u8 sCostarDescription[] = _("复制同伴能力变化");
static const u8 sToxicDebrisDescription[] = _("受物攻放毒菱");
static const u8 sArmorTailDescription[] = _("对手无法用先制技能");
static const u8 sEarthEaterDescription[] = _("受地面系攻击回血");
static const u8 sMyceliumMightDescription[] = _("用变化类技能不受阻碍");
static const u8 sToxicChainDescription[] = _("击中的目标有时进入剧毒状态");

const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1] =
{
    [ABILITY_NONE] = _("-------"),
    [ABILITY_STENCH] = _("恶臭"),
    [ABILITY_DRIZZLE] = _("降雨"),
    [ABILITY_SPEED_BOOST] = _("加速"),
    [ABILITY_BATTLE_ARMOR] = _("战斗盔甲"),
    [ABILITY_STURDY] = _("结实"),
    [ABILITY_DAMP] = _("湿气"),
    [ABILITY_LIMBER] = _("柔软"),
    [ABILITY_SAND_VEIL] = _("沙隐"),
    [ABILITY_STATIC] = _("静电"),
    [ABILITY_VOLT_ABSORB] = _("蓄电"),
    [ABILITY_WATER_ABSORB] = _("储水"),
    [ABILITY_OBLIVIOUS] = _("迟钝"),
    [ABILITY_CLOUD_NINE] = _("无关天气"),
    [ABILITY_COMPOUND_EYES] = _("复眼"),
    [ABILITY_INSOMNIA] = _("不眠"),
    [ABILITY_COLOR_CHANGE] = _("变色"),
    [ABILITY_IMMUNITY] = _("免疫"),
    [ABILITY_FLASH_FIRE] = _("引火"),
    [ABILITY_SHIELD_DUST] = _("鳞粉"),
    [ABILITY_OWN_TEMPO] = _("我行我素"),
    [ABILITY_SUCTION_CUPS] = _("吸盘"),
    [ABILITY_INTIMIDATE] = _("威吓"),
    [ABILITY_SHADOW_TAG] = _("踩影"),
    [ABILITY_ROUGH_SKIN] = _("粗糙皮肤"),
    [ABILITY_WONDER_GUARD] = _("神奇守护"),
    [ABILITY_LEVITATE] = _("漂浮"),
    [ABILITY_EFFECT_SPORE] = _("孢子"),
    [ABILITY_SYNCHRONIZE] = _("同步"),
    [ABILITY_CLEAR_BODY] = _("恒净之躯"),
    [ABILITY_NATURAL_CURE] = _("自然回复"),
    [ABILITY_LIGHTNING_ROD] = _("避雷针"),
    [ABILITY_SERENE_GRACE] = _("天恩"),
    [ABILITY_SWIFT_SWIM] = _("悠游自如"),
    [ABILITY_CHLOROPHYLL] = _("叶绿素"),
    [ABILITY_ILLUMINATE] = _("发光"),
    [ABILITY_TRACE] = _("复制"),
    [ABILITY_HUGE_POWER] = _("大力士"),
    [ABILITY_POISON_POINT] = _("毒刺"),
    [ABILITY_INNER_FOCUS] = _("精神力"),
    [ABILITY_MAGMA_ARMOR] = _("熔岩铠甲"),
    [ABILITY_WATER_VEIL] = _("水幕"),
    [ABILITY_MAGNET_PULL] = _("磁力"),
    [ABILITY_SOUNDPROOF] = _("隔音"),
    [ABILITY_RAIN_DISH] = _("雨盘"),
    [ABILITY_SAND_STREAM] = _("扬沙"),
    [ABILITY_PRESSURE] = _("压迫感"),
    [ABILITY_THICK_FAT] = _("厚脂肪"),
    [ABILITY_EARLY_BIRD] = _("早起"),
    [ABILITY_FLAME_BODY] = _("火焰之躯"),
    [ABILITY_RUN_AWAY] = _("逃跑"),
    [ABILITY_KEEN_EYE] = _("锐利目光"),
    [ABILITY_HYPER_CUTTER] = _("怪力钳"),
    [ABILITY_PICKUP] = _("捡拾"),
    [ABILITY_TRUANT] = _("懒惰"),
    [ABILITY_HUSTLE] = _("活力"),
    [ABILITY_CUTE_CHARM] = _("迷人之躯"),
    [ABILITY_PLUS] = _("正电"),
    [ABILITY_MINUS] = _("负电"),
    [ABILITY_FORECAST] = _("阴晴不定"),
    [ABILITY_STICKY_HOLD] = _("黏着"),
    [ABILITY_SHED_SKIN] = _("脱皮"),
    [ABILITY_GUTS] = _("毅力"),
    [ABILITY_MARVEL_SCALE] = _("神奇鳞片"),
    [ABILITY_LIQUID_OOZE] = _("污泥浆"),
    [ABILITY_OVERGROW] = _("茂盛"),
    [ABILITY_BLAZE] = _("猛火"),
    [ABILITY_TORRENT] = _("激流"),
    [ABILITY_SWARM] = _("虫之预感"),
    [ABILITY_ROCK_HEAD] = _("坚硬脑袋"),
    [ABILITY_DROUGHT] = _("日照"),
    [ABILITY_ARENA_TRAP] = _("沙穴"),
    [ABILITY_VITAL_SPIRIT] = _("干劲"),
    [ABILITY_WHITE_SMOKE] = _("白色烟雾"),
    [ABILITY_PURE_POWER] = _("瑜伽之力"),
    [ABILITY_SHELL_ARMOR] = _("硬壳盔甲"),
    [ABILITY_AIR_LOCK] = _("气阀"),
    [ABILITY_TANGLED_FEET] = _("蹒跚"),
    [ABILITY_MOTOR_DRIVE] = _("电气引擎"),
    [ABILITY_RIVALRY] = _("斗争心"),
    [ABILITY_STEADFAST] = _("不屈之心"),
    [ABILITY_SNOW_CLOAK] = _("雪隐"),
    [ABILITY_GLUTTONY] = _("贪吃鬼"),
    [ABILITY_ANGER_POINT] = _("愤怒穴位"),
    [ABILITY_UNBURDEN] = _("轻装"),
    [ABILITY_HEATPROOF] = _("耐热"),
    [ABILITY_SIMPLE] = _("单纯"),
    [ABILITY_DRY_SKIN] = _("干燥皮肤"),
    [ABILITY_DOWNLOAD] = _("下载"),
    [ABILITY_IRON_FIST] = _("铁拳"),
    [ABILITY_POISON_HEAL] = _("毒疗"),
    [ABILITY_ADAPTABILITY] = _("适应力"),
    [ABILITY_SKILL_LINK] = _("连续攻击"),
    [ABILITY_HYDRATION] = _("湿润之躯"),
    [ABILITY_SOLAR_POWER] = _("太阳之力"),
    [ABILITY_QUICK_FEET] = _("飞毛腿"),
    [ABILITY_NORMALIZE] = _("一般皮肤"),
    [ABILITY_SNIPER] = _("狙击手"),
    [ABILITY_MAGIC_GUARD] = _("魔法防守"),
    [ABILITY_NO_GUARD] = _("无防守"),
    [ABILITY_STALL] = _("慢出"),
    [ABILITY_TECHNICIAN] = _("技术高手"),
    [ABILITY_LEAF_GUARD] = _("叶子防守"),
    [ABILITY_KLUTZ] = _("笨拙"),
    [ABILITY_MOLD_BREAKER] = _("破格"),
    [ABILITY_SUPER_LUCK] = _("超幸运"),
    [ABILITY_AFTERMATH] = _("引爆"),
    [ABILITY_ANTICIPATION] = _("危险预知"),
    [ABILITY_FOREWARN] = _("预知梦"),
    [ABILITY_UNAWARE] = _("纯朴"),
    [ABILITY_TINTED_LENS] = _("有色眼镜"),
    [ABILITY_FILTER] = _("过滤"),
    [ABILITY_SLOW_START] = _("慢启动"),
    [ABILITY_SCRAPPY] = _("胆量"),
    [ABILITY_STORM_DRAIN] = _("引水"),
    [ABILITY_ICE_BODY] = _("冰冻之躯"),
    [ABILITY_SOLID_ROCK] = _("坚硬岩石"),
    [ABILITY_SNOW_WARNING] = _("降雪"),
    [ABILITY_HONEY_GATHER] = _("采蜜"),
    [ABILITY_FRISK] = _("察觉"),
    [ABILITY_RECKLESS] = _("舍身"),
    [ABILITY_MULTITYPE] = _("多属性"),
    [ABILITY_FLOWER_GIFT] = _("花之礼"),
    [ABILITY_BAD_DREAMS] = _("梦魇"),
    [ABILITY_PICKPOCKET] = _("顺手牵羊"),
    [ABILITY_SHEER_FORCE] = _("强行"),
    [ABILITY_CONTRARY] = _("唱反调"),
    [ABILITY_UNNERVE] = _("紧张感"),
    [ABILITY_DEFIANT] = _("不服输"),
    [ABILITY_DEFEATIST] = _("软弱"),
    [ABILITY_CURSED_BODY] = _("诅咒之躯"),
    [ABILITY_HEALER] = _("治愈之心"),
    [ABILITY_FRIEND_GUARD] = _("友情防守"),
    [ABILITY_WEAK_ARMOR] = _("碎裂铠甲"),
    [ABILITY_HEAVY_METAL] = _("重金属"),
    [ABILITY_LIGHT_METAL] = _("轻金属"),
    [ABILITY_MULTISCALE] = _("多重鳞片"),
    [ABILITY_TOXIC_BOOST] = _("中毒激升"),
    [ABILITY_FLARE_BOOST] = _("受热激升"),
    [ABILITY_HARVEST] = _("收获"),
    [ABILITY_TELEPATHY] = _("心灵感应"),
    [ABILITY_MOODY] = _("心情不定"),
    [ABILITY_OVERCOAT] = _("防尘"),
    [ABILITY_POISON_TOUCH] = _("毒手"),
    [ABILITY_REGENERATOR] = _("再生力"),
    [ABILITY_BIG_PECKS] = _("健壮胸肌"),
    [ABILITY_SAND_RUSH] = _("泼沙"),
    [ABILITY_WONDER_SKIN] = _("奇迹皮肤"),
    [ABILITY_ANALYTIC] = _("分析"),
    [ABILITY_ILLUSION] = _("幻觉"),
    [ABILITY_IMPOSTER] = _("变身者"),
    [ABILITY_INFILTRATOR] = _("传统"),
    [ABILITY_MUMMY] = _("木乃伊"),
    [ABILITY_MOXIE] = _("自信过度"),
    [ABILITY_JUSTIFIED] = _("正义之心"),
    [ABILITY_RATTLED] = _("胆怯"),
    [ABILITY_MAGIC_BOUNCE] = _("魔法镜"),
    [ABILITY_SAP_SIPPER] = _("食草"),
    [ABILITY_PRANKSTER] = _("恶作剧之心"),
    [ABILITY_SAND_FORCE] = _("沙之力"),
    [ABILITY_IRON_BARBS] = _("铁刺"),
    [ABILITY_ZEN_MODE] = _("达摩模式"),
    [ABILITY_VICTORY_STAR] = _("胜利之星"),
    [ABILITY_TURBOBLAZE] = _("涡轮火焰"),
    [ABILITY_TERAVOLT] = _("兆级电压"),
    [ABILITY_AROMA_VEIL] = _("芳香幕"),
    [ABILITY_FLOWER_VEIL] = _("花幕"),
    [ABILITY_CHEEK_POUCH] = _("颊囊"),
    [ABILITY_PROTEAN] = _("变换自如"),
    [ABILITY_FUR_COAT] = _("毛皮大衣"),
    [ABILITY_MAGICIAN] = _("魔术师"),
    [ABILITY_BULLETPROOF] = _("防弹"),
    [ABILITY_COMPETITIVE] = _("好胜"),
    [ABILITY_STRONG_JAW] = _("强装之颚"),
    [ABILITY_REFRIGERATE] = _("冰冻皮肤"),
    [ABILITY_SWEET_VEIL] = _("天幕"),
    [ABILITY_STANCE_CHANGE] = _("战斗切换"),
    [ABILITY_GALE_WINGS] = _("疾风之翼"),
    [ABILITY_MEGA_LAUNCHER] = _("超级发射器"),
    [ABILITY_GRASS_PELT] = _("草之毛皮"),
    [ABILITY_SYMBIOSIS] = _("共生"),
    [ABILITY_TOUGH_CLAWS] = _("硬爪"),
    [ABILITY_PIXILATE] = _("妖精皮肤"),
    [ABILITY_GOOEY] = _("黏滑"),
    [ABILITY_AERILATE] = _("飞行皮肤"),
    [ABILITY_PARENTAL_BOND] = _("亲子爱"),
    [ABILITY_DARK_AURA] = _("暗黑气场"),
    [ABILITY_FAIRY_AURA] = _("妖精气场"),
    [ABILITY_AURA_BREAK] = _("气场破坏"),
    [ABILITY_PRIMORDIAL_SEA] = _("始源之海"),
    [ABILITY_DESOLATE_LAND] = _("终结之地"),
    [ABILITY_DELTA_STREAM] = _("德尔塔气流"),
    [ABILITY_STAMINA] = _("持久力"),
    [ABILITY_WIMP_OUT] = _("跃跃欲逃"),
    [ABILITY_EMERGENCY_EXIT] = _("危险回避"),
    [ABILITY_WATER_COMPACTION] = _("遇水凝固"),
    [ABILITY_MERCILESS] = _("不仁不义"),
    [ABILITY_SHIELDS_DOWN] = _("界限盾壳"),
    [ABILITY_STAKEOUT] = _("蹲守"),
    [ABILITY_WATER_BUBBLE] = _("水泡"),
    [ABILITY_STEELWORKER] = _("钢能力者"),
    [ABILITY_BERSERK] = _("怒火冲天"),
    [ABILITY_SLUSH_RUSH] = _("拨雪"),
    [ABILITY_LONG_REACH] = _("远隔"),
    [ABILITY_LIQUID_VOICE] = _("湿润之声"),
    [ABILITY_TRIAGE] = _("先行治疗"),
    [ABILITY_GALVANIZE] = _("电气皮肤"),
    [ABILITY_SURGE_SURFER] = _("冲浪之尾"),
    [ABILITY_SCHOOLING] = _("鱼群"),
    [ABILITY_DISGUISE] = _("画皮"),
    [ABILITY_BATTLE_BOND] = _("牵绊变身"),
    [ABILITY_POWER_CONSTRUCT] = _("群聚变形"),
    [ABILITY_CORROSION] = _("腐蚀"),
    [ABILITY_COMATOSE] = _("绝对睡眠"),
    [ABILITY_QUEENLY_MAJESTY] = _("女王的尊严"),
    [ABILITY_INNARDS_OUT] = _("飞出的内在物"),
    [ABILITY_DANCER] = _("舞者"),
    [ABILITY_BATTERY] = _("蓄电池"),
    [ABILITY_FLUFFY] = _("毛茸茸"),
    [ABILITY_DAZZLING] = _("鲜艳之躯"),
    [ABILITY_SOUL_HEART] = _("魂心"),
    [ABILITY_TANGLING_HAIR] = _("卷发"),
    [ABILITY_RECEIVER] = _("接球手"),
    [ABILITY_POWER_OF_ALCHEMY] = _("化学之力"),
    [ABILITY_BEAST_BOOST] = _("异兽提升"),
    [ABILITY_RKS_SYSTEM] = _("AR系统"),
    [ABILITY_ELECTRIC_SURGE] = _("电气制造者"),
    [ABILITY_PSYCHIC_SURGE] = _("精神制造者"),
    [ABILITY_MISTY_SURGE] = _("薄雾制造者"),
    [ABILITY_GRASSY_SURGE] = _("青草制造者"),
    [ABILITY_FULL_METAL_BODY] = _("金属防护"),
    [ABILITY_SHADOW_SHIELD] = _("幻影防守"),
    [ABILITY_PRISM_ARMOR] = _("棱镜装甲"),
    [ABILITY_NEUROFORCE] = _("脑核之力"),
    [ABILITY_INTREPID_SWORD] = _("不挠之剑"),
    [ABILITY_DAUNTLESS_SHIELD] = _("不屈之盾"),
    [ABILITY_LIBERO] = _("自由者"),
    [ABILITY_BALL_FETCH] = _("捡球"),
    [ABILITY_COTTON_DOWN] = _("棉絮"),
    [ABILITY_PROPELLER_TAIL] = _("螺旋尾鳍"),
    [ABILITY_MIRROR_ARMOR] = _("镜甲"),
    [ABILITY_GULP_MISSILE] = _("一口导弹"),
    [ABILITY_STALWART] = _("坚毅"),
    [ABILITY_STEAM_ENGINE] = _("蒸汽机"),
    [ABILITY_PUNK_ROCK] = _("庞克摇滚"),
    [ABILITY_SAND_SPIT] = _("吐沙"),
    [ABILITY_ICE_SCALES] = _("冰鳞粉"),
    [ABILITY_RIPEN] = _("熟成"),
    [ABILITY_ICE_FACE] = _("结冻头"),
    [ABILITY_POWER_SPOT] = _("能量点"),
    [ABILITY_MIMICRY] = _("拟态"),
    [ABILITY_SCREEN_CLEANER] = _("除障"),
    [ABILITY_STEELY_SPIRIT] = _("钢之意志"),
    [ABILITY_PERISH_BODY] = _("灭亡之躯"),
    [ABILITY_WANDERING_SPIRIT] = _("游魂"),
    [ABILITY_GORILLA_TACTICS] = _("一猩一意"),
    [ABILITY_NEUTRALIZING_GAS] = _("化学气体"),
    [ABILITY_PASTEL_VEIL] = _("粉彩护幕"),
    [ABILITY_HUNGER_SWITCH] = _("饱了又饿"),
    [ABILITY_QUICK_DRAW] = _("速击"),
    [ABILITY_UNSEEN_FIST] = _("无形拳"),
    [ABILITY_CURIOUS_MEDICINE] = _("怪药"),
    [ABILITY_TRANSISTOR] = _("电晶体"),
    [ABILITY_DRAGONS_MAW] = _("龙颚"),
    [ABILITY_CHILLING_NEIGH] = _("苍白嘶鸣"),
    [ABILITY_GRIM_NEIGH] = _("漆黑嘶鸣"),
    [ABILITY_AS_ONE_ICE_RIDER] = _("人马一体"),
    [ABILITY_AS_ONE_SHADOW_RIDER] = _("人马一体"),
    [ABILITY_LINGERING_AROMA] = _("甩不掉的气味"),
    [ABILITY_SEED_SOWER] = _("掉出种子"),
    [ABILITY_THERMAL_EXCHANGE] = _("热交换"),
    [ABILITY_ANGER_SHELL] = _("愤怒甲壳"),
    [ABILITY_PURIFYING_SALT] = _("洁净之盐"),
    [ABILITY_WELL_BAKED_BODY] = _("焦香之躯"),
    [ABILITY_WIND_RIDER] = _("乘风"),
    [ABILITY_GUARD_DOG] = _("看门犬"),
    [ABILITY_ROCKY_PAYLOAD] = _("搬岩"),
    [ABILITY_WIND_POWER] = _("风力发电"),
    [ABILITY_ZERO_TO_HERO] = _("全能变身"),
    [ABILITY_COMMANDER] = _("发号施令"),
    [ABILITY_ELECTROMORPHOSIS] = _("电力转换"),
    [ABILITY_PROTOSYNTHESIS] = _("古代活性"),
    [ABILITY_QUARK_DRIVE] = _("夸克充能"),
    [ABILITY_GOOD_AS_GOLD] = _("黄金之躯"),
    [ABILITY_VESSEL_OF_RUIN] = _("灾祸之鼎"),
    [ABILITY_SWORD_OF_RUIN] = _("灾祸之剑"),
    [ABILITY_TABLETS_OF_RUIN] = _("灾祸之简"),
    [ABILITY_BEADS_OF_RUIN] = _("灾祸之玉"),
    [ABILITY_ORICHALCUM_PULSE] = _("绯红脉动"),
    [ABILITY_HADRON_ENGINE] = _("强子引擎"),
    [ABILITY_OPPORTUNIST] = _("跟风"),
    [ABILITY_CUD_CHEW] = _("反刍"),
    [ABILITY_SHARPNESS] = _("锋锐"),
    [ABILITY_SUPREME_OVERLORD] = _("大将"),
    [ABILITY_COSTAR] = _("同台共演"),
    [ABILITY_TOXIC_DEBRIS] = _("毒满地"),
    [ABILITY_ARMOR_TAIL] = _("尾甲"),
    [ABILITY_EARTH_EATER] = _("食土"),
    [ABILITY_MYCELIUM_MIGHT] = _("菌丝之力"),
    [ABILITY_TOXIC_CHAIN] = _("毒锁链"),
    [ABILITY_SECOND_HP] = _("重生"),
    [ABILITY_SUPER_SPEED] = _("神速"),
};

const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT] =
{
    [ABILITY_NONE] = sNoneDescription,
    [ABILITY_STENCH] = sStenchDescription,
    [ABILITY_DRIZZLE] = sDrizzleDescription,
    [ABILITY_SPEED_BOOST] = sSpeedBoostDescription,
    [ABILITY_BATTLE_ARMOR] = sBattleArmorDescription,
    [ABILITY_STURDY] = sSturdyDescription,
    [ABILITY_DAMP] = sDampDescription,
    [ABILITY_LIMBER] = sLimberDescription,
    [ABILITY_SAND_VEIL] = sSandVeilDescription,
    [ABILITY_STATIC] = sStaticDescription,
    [ABILITY_VOLT_ABSORB] = sVoltAbsorbDescription,
    [ABILITY_WATER_ABSORB] = sWaterAbsorbDescription,
    [ABILITY_OBLIVIOUS] = sObliviousDescription,
    [ABILITY_CLOUD_NINE] = sCloudNineDescription,
    [ABILITY_COMPOUND_EYES] = sCompoundEyesDescription,
    [ABILITY_INSOMNIA] = sInsomniaDescription,
    [ABILITY_COLOR_CHANGE] = sColorChangeDescription,
    [ABILITY_IMMUNITY] = sImmunityDescription,
    [ABILITY_FLASH_FIRE] = sFlashFireDescription,
    [ABILITY_SHIELD_DUST] = sShieldDustDescription,
    [ABILITY_OWN_TEMPO] = sOwnTempoDescription,
    [ABILITY_SUCTION_CUPS] = sSuctionCupsDescription,
    [ABILITY_INTIMIDATE] = sIntimidateDescription,
    [ABILITY_SHADOW_TAG] = sShadowTagDescription,
    [ABILITY_ROUGH_SKIN] = sRoughSkinDescription,
    [ABILITY_WONDER_GUARD] = sWonderGuardDescription,
    [ABILITY_LEVITATE] = sLevitateDescription,
    [ABILITY_EFFECT_SPORE] = sEffectSporeDescription,
    [ABILITY_SYNCHRONIZE] = sSynchronizeDescription,
    [ABILITY_CLEAR_BODY] = sClearBodyDescription,
    [ABILITY_NATURAL_CURE] = sNaturalCureDescription,
    [ABILITY_LIGHTNING_ROD] = sLightningRodDescription,
    [ABILITY_SERENE_GRACE] = sSereneGraceDescription,
    [ABILITY_SWIFT_SWIM] = sSwiftSwimDescription,
    [ABILITY_CHLOROPHYLL] = sChlorophyllDescription,
    [ABILITY_ILLUMINATE] = sIlluminateDescription,
    [ABILITY_TRACE] = sTraceDescription,
    [ABILITY_HUGE_POWER] = sHugePowerDescription,
    [ABILITY_POISON_POINT] = sPoisonPointDescription,
    [ABILITY_INNER_FOCUS] = sInnerFocusDescription,
    [ABILITY_MAGMA_ARMOR] = sMagmaArmorDescription,
    [ABILITY_WATER_VEIL] = sWaterVeilDescription,
    [ABILITY_MAGNET_PULL] = sMagnetPullDescription,
    [ABILITY_SOUNDPROOF] = sSoundproofDescription,
    [ABILITY_RAIN_DISH] = sRainDishDescription,
    [ABILITY_SAND_STREAM] = sSandStreamDescription,
    [ABILITY_PRESSURE] = sPressureDescription,
    [ABILITY_THICK_FAT] = sThickFatDescription,
    [ABILITY_EARLY_BIRD] = sEarlyBirdDescription,
    [ABILITY_FLAME_BODY] = sFlameBodyDescription,
    [ABILITY_RUN_AWAY] = sRunAwayDescription,
    [ABILITY_KEEN_EYE] = sKeenEyeDescription,
    [ABILITY_HYPER_CUTTER] = sHyperCutterDescription,
    [ABILITY_PICKUP] = sPickupDescription,
    [ABILITY_TRUANT] = sTruantDescription,
    [ABILITY_HUSTLE] = sHustleDescription,
    [ABILITY_CUTE_CHARM] = sCuteCharmDescription,
    [ABILITY_PLUS] = sPlusDescription,
    [ABILITY_MINUS] = sMinusDescription,
    [ABILITY_FORECAST] = sForecastDescription,
    [ABILITY_STICKY_HOLD] = sStickyHoldDescription,
    [ABILITY_SHED_SKIN] = sShedSkinDescription,
    [ABILITY_GUTS] = sGutsDescription,
    [ABILITY_MARVEL_SCALE] = sMarvelScaleDescription,
    [ABILITY_LIQUID_OOZE] = sLiquidOozeDescription,
    [ABILITY_OVERGROW] = sOvergrowDescription,
    [ABILITY_BLAZE] = sBlazeDescription,
    [ABILITY_TORRENT] = sTorrentDescription,
    [ABILITY_SWARM] = sSwarmDescription,
    [ABILITY_ROCK_HEAD] = sRockHeadDescription,
    [ABILITY_DROUGHT] = sDroughtDescription,
    [ABILITY_ARENA_TRAP] = sArenaTrapDescription,
    [ABILITY_VITAL_SPIRIT] = sVitalSpiritDescription,
    [ABILITY_WHITE_SMOKE] = sWhiteSmokeDescription,
    [ABILITY_PURE_POWER] = sPurePowerDescription,
    [ABILITY_SHELL_ARMOR] = sShellArmorDescription,
    [ABILITY_AIR_LOCK] = sAirLockDescription,
    [ABILITY_TANGLED_FEET] = sTangledFeetDescription,
    [ABILITY_MOTOR_DRIVE] = sMotorDriveDescription,
    [ABILITY_RIVALRY] = sRivalryDescription,
    [ABILITY_STEADFAST] = sSteadfastDescription,
    [ABILITY_SNOW_CLOAK] = sSnowCloakDescription,
    [ABILITY_GLUTTONY] = sGluttonyDescription,
    [ABILITY_ANGER_POINT] = sAngerPointDescription,
    [ABILITY_UNBURDEN] = sUnburdenDescription,
    [ABILITY_HEATPROOF] = sHeatproofDescription,
    [ABILITY_SIMPLE] = sSimpleDescription,
    [ABILITY_DRY_SKIN] = sDrySkinDescription,
    [ABILITY_DOWNLOAD] = sDownloadDescription,
    [ABILITY_IRON_FIST] = sIronFistDescription,
    [ABILITY_POISON_HEAL] = sPoisonHealDescription,
    [ABILITY_ADAPTABILITY] = sAdaptabilityDescription,
    [ABILITY_SKILL_LINK] = sSkillLinkDescription,
    [ABILITY_HYDRATION] = sHydrationDescription,
    [ABILITY_SOLAR_POWER] = sSolarPowerDescription,
    [ABILITY_QUICK_FEET] = sQuickFeetDescription,
    [ABILITY_NORMALIZE] = sNormalizeDescription,
    [ABILITY_SNIPER] = sSniperDescription,
    [ABILITY_MAGIC_GUARD] = sMagicGuardDescription,
    [ABILITY_NO_GUARD] = sNoGuardDescription,
    [ABILITY_STALL] = sStallDescription,
    [ABILITY_TECHNICIAN] = sTechnicianDescription,
    [ABILITY_LEAF_GUARD] = sLeafGuardDescription,
    [ABILITY_KLUTZ] = sKlutzDescription,
    [ABILITY_MOLD_BREAKER] = sMoldBreakerDescription,
    [ABILITY_SUPER_LUCK] = sSuperLuckDescription,
    [ABILITY_AFTERMATH] = sAftermathDescription,
    [ABILITY_ANTICIPATION] = sAnticipationDescription,
    [ABILITY_FOREWARN] = sForewarnDescription,
    [ABILITY_UNAWARE] = sUnawareDescription,
    [ABILITY_TINTED_LENS] = sTintedLensDescription,
    [ABILITY_FILTER] = sFilterDescription,
    [ABILITY_SLOW_START] = sSlowStartDescription,
    [ABILITY_SCRAPPY] = sScrappyDescription,
    [ABILITY_STORM_DRAIN] = sStormDrainDescription,
    [ABILITY_ICE_BODY] = sIceBodyDescription,
    [ABILITY_SOLID_ROCK] = sFilterDescription,
    [ABILITY_SNOW_WARNING] = sSnowWarningDescription,
    [ABILITY_HONEY_GATHER] = sHoneyGatherDescription,
    [ABILITY_FRISK] = sFriskDescription,
    [ABILITY_RECKLESS] = sRecklessDescription,
    [ABILITY_MULTITYPE] = sMultitypeDescription,
    [ABILITY_FLOWER_GIFT] = sFlowerGiftDescription,
    [ABILITY_BAD_DREAMS] = sBadDreamsDescription,
    [ABILITY_PICKPOCKET] = sPickpocketDescription,
    [ABILITY_SHEER_FORCE] = sSheerForceDescription,
    [ABILITY_CONTRARY] = sContraryDescription,
    [ABILITY_UNNERVE] = sUnnerveDescription,
    [ABILITY_DEFIANT] = sDefiantDescription,
    [ABILITY_DEFEATIST] = sDefeatistDescription,
    [ABILITY_CURSED_BODY] = sCursedBodyDescription,
    [ABILITY_HEALER] = sHealerDescription,
    [ABILITY_FRIEND_GUARD] = sFriendGuardDescription,
    [ABILITY_WEAK_ARMOR] = sWeakArmorDescription,
    [ABILITY_HEAVY_METAL] = sHeavyMetalDescription,
    [ABILITY_LIGHT_METAL] = sLightMetalDescription,
    [ABILITY_MULTISCALE] = sMultiscaleDescription,
    [ABILITY_TOXIC_BOOST] = sToxicBoostDescription,
    [ABILITY_FLARE_BOOST] = sFlareBoostDescription,
    [ABILITY_HARVEST] = sHarvestDescription,
    [ABILITY_TELEPATHY] = sTelepathyDescription,
    [ABILITY_MOODY] = sMoodyDescription,
    [ABILITY_OVERCOAT] = sOvercoatDescription,
    [ABILITY_POISON_TOUCH] = sPoisonPointDescription,
    [ABILITY_REGENERATOR] = sNaturalCureDescription,
    [ABILITY_BIG_PECKS] = sBigPecksDescription,
    [ABILITY_SAND_RUSH] = sSandRushDescription,
    [ABILITY_WONDER_SKIN] = sWonderSkinDescription,
    [ABILITY_ANALYTIC] = sAnalyticDescription,
    [ABILITY_ILLUSION] = sIllusionDescription,
    [ABILITY_IMPOSTER] = sImposterDescription,
    [ABILITY_INFILTRATOR] = sInfiltratorDescription,
    [ABILITY_MUMMY] = sMummyDescription,
    [ABILITY_MOXIE] = sMoxieDescription,
    [ABILITY_JUSTIFIED] = sJustifiedDescription,
    [ABILITY_RATTLED] = sRattledDescription,
    [ABILITY_MAGIC_BOUNCE] = sMagicBounceDescription,
    [ABILITY_SAP_SIPPER] = sSapSipperDescription,
    [ABILITY_PRANKSTER] = sPranksterDescription,
    [ABILITY_SAND_FORCE] = sSandForceDescription,
    [ABILITY_IRON_BARBS] = sRoughSkinDescription,
    [ABILITY_ZEN_MODE] = sZenModeDescription,
    [ABILITY_VICTORY_STAR] = sVictoryStarDescription,
    [ABILITY_TURBOBLAZE] = sMoldBreakerDescription,
    [ABILITY_TERAVOLT] = sMoldBreakerDescription,
    [ABILITY_AROMA_VEIL] = sAromaVeilDescription,
    [ABILITY_FLOWER_VEIL] = sFlowerVeilDescription,
    [ABILITY_CHEEK_POUCH] = sCheekPouchDescription,
    [ABILITY_PROTEAN] = sProteanDescription,
    [ABILITY_FUR_COAT] = sFurCoatDescription,
    [ABILITY_MAGICIAN] = sPickpocketDescription,
    [ABILITY_BULLETPROOF] = sBulletproofDescription,
    [ABILITY_COMPETITIVE] = sCompetitiveDescription,
    [ABILITY_STRONG_JAW] = sStrongJawDescription,
    [ABILITY_REFRIGERATE] = sRefrigerateDescription,
    [ABILITY_SWEET_VEIL] = sSweetVeilDescription,
    [ABILITY_STANCE_CHANGE] = sStanceChangeDescription,
    [ABILITY_GALE_WINGS] = sGaleWingsDescription,
    [ABILITY_MEGA_LAUNCHER] = sMegaLauncherDescription,
    [ABILITY_GRASS_PELT] = sGrassPeltDescription,
    [ABILITY_SYMBIOSIS] = sSymbiosisDescription,
    [ABILITY_TOUGH_CLAWS] = sToughClawsDescription,
    [ABILITY_PIXILATE] = sPixilateDescription,
    [ABILITY_GOOEY] = sGooeyDescription,
    [ABILITY_AERILATE] = sAerilateDescription,
    [ABILITY_PARENTAL_BOND] = sParentalBondDescription,
    [ABILITY_DARK_AURA] = sDarkAuraDescription,
    [ABILITY_FAIRY_AURA] = sFairyAuraDescription,
    [ABILITY_AURA_BREAK] = sAuraBreakDescription,
    [ABILITY_PRIMORDIAL_SEA] = sPrimordialSeaDescription,
    [ABILITY_DESOLATE_LAND] = sDesolateLandDescription,
    [ABILITY_DELTA_STREAM] = sDeltaStreamDescription,
    [ABILITY_STAMINA] = sStaminaDescription,
    [ABILITY_WIMP_OUT] = sWimpOutDescription,
    [ABILITY_EMERGENCY_EXIT] = sWimpOutDescription,
    [ABILITY_WATER_COMPACTION] = sWaterCompactionDescription,
    [ABILITY_MERCILESS] = sMercilessDescription,
    [ABILITY_SHIELDS_DOWN] = sShieldsDownDescription,
    [ABILITY_STAKEOUT] = sStakeoutDescription,
    [ABILITY_WATER_BUBBLE] = sWaterBubbleDescription,
    [ABILITY_STEELWORKER] = sSteelworkerDescription,
    [ABILITY_BERSERK] = sBerserkDescription,
    [ABILITY_SLUSH_RUSH] = sSlushRushDescription,
    [ABILITY_LONG_REACH] = sLongReachDescription,
    [ABILITY_LIQUID_VOICE] = sLiquidVoiceDescription,
    [ABILITY_TRIAGE] = sTriageDescription,
    [ABILITY_GALVANIZE] = sGalvanizeDescription,
    [ABILITY_SURGE_SURFER] = sSurgeSurferDescription,
    [ABILITY_SCHOOLING] = sSchoolingDescription,
    [ABILITY_DISGUISE] = sDisguiseDescription,
    [ABILITY_BATTLE_BOND] = sBattleBondDescription,
    [ABILITY_POWER_CONSTRUCT] = sPowerConstructDescription,
    [ABILITY_CORROSION] = sCorrosionDescription,
    [ABILITY_COMATOSE] = sComatoseDescription,
    [ABILITY_QUEENLY_MAJESTY] = sQueenlyMajestyDescription,
    [ABILITY_INNARDS_OUT] = sInnardsOutDescription,
    [ABILITY_DANCER] = sDancerDescription,
    [ABILITY_BATTERY] = sBatteryDescription,
    [ABILITY_FLUFFY] = sFluffyDescription,
    [ABILITY_DAZZLING] = sQueenlyMajestyDescription,
    [ABILITY_SOUL_HEART] = sSoulHeartDescription,
    [ABILITY_TANGLING_HAIR] = sGooeyDescription,
    [ABILITY_RECEIVER] = sReceiverDescription,
    [ABILITY_POWER_OF_ALCHEMY] = sReceiverDescription,
    [ABILITY_BEAST_BOOST] = sBeastBoostDescription,
    [ABILITY_RKS_SYSTEM] = sRKSSystemDescription,
    [ABILITY_ELECTRIC_SURGE] = sElectricSurgeDescription,
    [ABILITY_PSYCHIC_SURGE] = sPsychicSurgeDescription,
    [ABILITY_MISTY_SURGE] = sMistySurgeDescription,
    [ABILITY_GRASSY_SURGE] = sGrassySurgeDescription,
    [ABILITY_FULL_METAL_BODY] = sFullMetalBodyDescription,
    [ABILITY_SHADOW_SHIELD] = sMultiscaleDescription,
    [ABILITY_PRISM_ARMOR] = sFilterDescription,
    [ABILITY_NEUROFORCE] = sNeuroforceDescription,
    [ABILITY_INTREPID_SWORD] = sIntrepidSwordDescription,
    [ABILITY_DAUNTLESS_SHIELD] = sDauntlessShieldDescription,
    [ABILITY_LIBERO] = sLiberoDescription,
    [ABILITY_BALL_FETCH] = sBallFetchDescription,
    [ABILITY_COTTON_DOWN] = sCottonDownDescription,
    [ABILITY_PROPELLER_TAIL] = sPropellerTailDescription,
    [ABILITY_MIRROR_ARMOR] = sMirrorArmorDescription,
    [ABILITY_GULP_MISSILE] = sGulpMissileDescription,
    [ABILITY_STALWART] = sStalwartDescription,
    [ABILITY_STEAM_ENGINE] = sSteamEngineDescription,
    [ABILITY_PUNK_ROCK] = sPunkRockDescription,
    [ABILITY_SAND_SPIT] = sSandSpitDescription,
    [ABILITY_ICE_SCALES] = sIceScalesDescription,
    [ABILITY_RIPEN] = sRipenDescription,
    [ABILITY_ICE_FACE] = sIceFaceDescription,
    [ABILITY_POWER_SPOT] = sPowerSpotDescription,
    [ABILITY_MIMICRY] = sMimicryDescription,
    [ABILITY_SCREEN_CLEANER] = sScreenCleanerDescription,
    [ABILITY_STEELY_SPIRIT] = sSteelySpiritDescription,
    [ABILITY_PERISH_BODY] = sPerishBodyDescription,
    [ABILITY_WANDERING_SPIRIT] = sWanderingSpiritDescription,
    [ABILITY_GORILLA_TACTICS] = sGorillaTacticsDescription,
    [ABILITY_NEUTRALIZING_GAS] = sNeutralizingGasDescription,
    [ABILITY_PASTEL_VEIL] = sPastelVeilDescription,
    [ABILITY_HUNGER_SWITCH] = sHungerSwitchDescription,
    [ABILITY_QUICK_DRAW] = sQuickDrawDescription,
    [ABILITY_UNSEEN_FIST] = sUnseenFistDescription,
    [ABILITY_CURIOUS_MEDICINE] = sCuriousMedicineDescription,
    [ABILITY_TRANSISTOR] = sTransistorDescription,
    [ABILITY_DRAGONS_MAW] = sDragonsMawDescription,
    [ABILITY_CHILLING_NEIGH] = sChillingNeighDescription,
    [ABILITY_GRIM_NEIGH] = sGrimNeighDescription,
    [ABILITY_AS_ONE_ICE_RIDER] = sAsOneIceRiderDescription,
    [ABILITY_AS_ONE_SHADOW_RIDER] = sAsOneShadowRiderDescription,
    [ABILITY_LINGERING_AROMA] = sLingeringAromaDescription,
    [ABILITY_SEED_SOWER] = sSeedSowerDescription,
    [ABILITY_THERMAL_EXCHANGE] = sThermalExchangeDescription,
    [ABILITY_ANGER_SHELL] = sAngerShellDescription,
    [ABILITY_PURIFYING_SALT] = sPurifyingSaltDescription,
    [ABILITY_WELL_BAKED_BODY] = sWellBakedBodyDescription,
    [ABILITY_WIND_RIDER] = sWindRiderDescription,
    [ABILITY_GUARD_DOG] = sGuardDogDescription,
    [ABILITY_ROCKY_PAYLOAD] = sRockyPayloadDescription,
    [ABILITY_WIND_POWER] = sWindPowerDescription,
    [ABILITY_ZERO_TO_HERO] = sZeroToHeroDescription,
    [ABILITY_COMMANDER] = sCommanderDescription,
    [ABILITY_ELECTROMORPHOSIS] = sElectromorphosisDescription,
    [ABILITY_PROTOSYNTHESIS] = sProtosynthesisDescription,
    [ABILITY_QUARK_DRIVE] = sQuarkDriveDescription,
    [ABILITY_GOOD_AS_GOLD] = sGoodAsGoldDescription,
    [ABILITY_VESSEL_OF_RUIN] = sVesselOfRuinDescription,
    [ABILITY_SWORD_OF_RUIN] = sSwordOfRuinDescription,
    [ABILITY_TABLETS_OF_RUIN] = sTabletsOfRuinDescription,
    [ABILITY_BEADS_OF_RUIN] = sBeadsOfRuinDescription,
    [ABILITY_ORICHALCUM_PULSE] = sOrichalcumPulseDescription,
    [ABILITY_HADRON_ENGINE] = sHadronEngineDescription,
    [ABILITY_OPPORTUNIST] = sOpportunistDescription,
    [ABILITY_CUD_CHEW] = sCudChewDescription,
    [ABILITY_SHARPNESS] = sSharpnessDescription,
    [ABILITY_SUPREME_OVERLORD] = sSupremeOverlordDescription,
    [ABILITY_COSTAR] = sCostarDescription,
    [ABILITY_TOXIC_DEBRIS] = sToxicDebrisDescription,
    [ABILITY_ARMOR_TAIL] = sArmorTailDescription,
    [ABILITY_EARTH_EATER] = sEarthEaterDescription,
    [ABILITY_MYCELIUM_MIGHT] = sMyceliumMightDescription,
    [ABILITY_TOXIC_CHAIN] = sToxicChainDescription,
    [ABILITY_SECOND_HP] = sSecondHPDescription,
    [ABILITY_SUPER_SPEED] = sSuperSpeedDescription,
};
